Best Easily Forgotten Side Quest

So the idea? Deck-building meets D&D with a healthy dose of fourth-wall-breaking sarcasm. Think late-night one-shot energy, but with cards and chaos.

Simplicity was the name of the game at first: four card types, four rarities. Players get a Character Card—each with flavorful effects. Wizards sling stronger spells. Barbarians? Big fans of turning things into paste. Clean. Direct. Entertaining.

But combat every turn? That gets stale fast. I wanted more.
So I threw in non-combat encounters—mini moments of narrative or challenge that change the tempo. Maybe you find a locked chest. Maybe you offend a noble. Maybe the noble’s horse kicks you. Now we’ve got flavor.

Then came Events—a sudden auction for mythic loot, a surprise curse, a festival with game-changing rules. These add curveballs and make the game world breathe.

The goal’s still to keep things punchy. You should be able to bash this out in 30 minutes and walk away grinning.

Where we're at:

  • Common Loot: 36/36

  • Uncommon Loot: 2/24

  • Rare Loot: 0/16

  • Mythic Loot: 0/12

  • Character Cards:1/6

  • Low Tier Encounters: 1/30

  • High Tier Encounters: 0/20

  • Events: 1/15

  • Intro Cards: 16/15

  • Bosses: 0/10

  • Rules: Rough draft complete, awaiting playtesting carnage

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